-Playing as young Oak or Agatha (which implies there’d be no Pokédex)
-Only about 100 Pokés, many dual-types not existing yet
-Instead of Poké Ball, people use primitive man-made balls from Apricorns, which you have to find and make yourself (thus making each Pokémon catch attempt more challenging) - rarer Apricorns = better catch rates, etc.
>Instead of catching wild Pokemon, you try and befriend them or fight them
>After catching a certain species, you have a little cutscene of Oak/Agatha recording the data, by drawing the pokemon (which you do yourself), and then watch as they try and describe it, which will be the same info from the pokedex in Gen I-V
>No boxes, just leave your Pokemon at a specific daycare centre (one in each town), which can store up to 12 pokemon at a time. When you’re all out of storage space, you either release them in the wild, or release them in the future Safari zone, where you can visit them again.
by the end of the game, a small clip with several pictures come up, oak and Agatha slowly growing older, slowly growing apart, the last pic is of oak handing a pokedex to two kids you can’t see the face of
Actually a really good idea oh god what
(Also the versions are “Sepia” and “Monochrome”)
i reblog this everytime it shows up
because i wish it was a thing
oh my god
this would be awesome
this needs to be real
Pokemon/Nintendo company, here’s a perfect idea just sitting around.
As part of an advertising campaign for the Schusev State Museum of Architecture in Moscow, Saatchi & Saatchi Russia put together a creative team to assemble the deep, labyrinthine roots of some iconic buildings; the shoulders of giants that all current architecture stands atop of. You can see many more WIP shots over at Design You Trust